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19 Game Reviews w/ Response

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Okay so, normally I don't complain about this, but in this one game I have a problem that compleatly ruins it - to rotate blocks, a really important thing the whooole game is bullit around, you have to press right click while holding left click, or use the scroll wheel also while holding left click. I am on a laptop, and have a touchpad, which can't do 2 things at once like this. After like 10 minutes I did get past the rotations tutorial by doing some strange bullshit with like, holding the pad with my left hand, then with both, then only the right hand, tabbing out of the game, switching hands again, tabbing back in, doing some stuff with sensitivity in computer settings, and EVENTUALLY the piece flipped, but you have to understand that was like, really hard and random. Imagine if you bound the "end turn" button to writing out, on your keyboard, the description of every tile currently on the map, an if you miswrote one letter you'd have to try again. That's what doing one rotation feels like. Bloody hell...

But yes, other thatn having to do the whole game (rotaionless) (while painfully watching as the game gives me perfect pieces but in the wrong rotations so I can't use them) was edcently fun, and it looks good and stuff. Just... the one thing breaks it all.

FancyReckless responds:

Sorry you had to endure that and thanks for playing!
I've updated the game to make it easier for touchpad:
- you can grab shapes by clicking on them once and clicking again to drop (this was there before, but I added that to tutorial)
- you can now rotate using x, space or r button as well.

This version also contains some other fixes and skill upgrades, so might be worth to check it out if you liked the gameplay before. Thanks for the feedback!

Oi, remind me ta play this in like, 3 days, when I can use ma laptop again. Can't play at all right now.

(Actually, while I'm here, add that text to da list pls)

PandaFnf responds:

You could, He can be tapped to talk on mobile! Also I Will add that

Hey so, I wanna ask now, how the hell is the daily score calculated? There's no counter during the game, and it's never explained anywhere. Does health remaining count? Is there a 1hp bonus? What about coins, should I keep or spend for the best score? Or do I go for enemy tiles and that gives more points, or does it not matter and I shouldn't bother? Is there some huge algorythm that checks how frigin' sick your run is, and the math is so complicated no mortal can comprehend it, not even the devs? I thought my run where I came into and killed the final boss all on 1hp was preety hype, but apperantly not as hype as the runs of 11 other randos. But why not? What rules are written here?

MadNukin responds:

Currently we are trying to experiment with minimum information on the player's end, but I understand that we should rethink that.
Also this was a fun comment to read none the less 5/5.

Okay, so here are a few questions:
Where are all my items going whernever I press restart?
Where's that 10 free health I was promised with each parry?
Why is the game framing itself as fast and awsomez when the boss is invincable for 95% of the fight and I can't actaully do any cool awsome moves becouse they do no damage?
WHat the actual FUCK mate. I am not replaying this whole thing again just to get back my med pills + sandwich, just cause they vanished forever to the shadow realm after I clicked restart once. No. Piss off with all this.

ChalTheChalk responds:

First, chill. Second, i apologize for some inconsistency with some of the game's mechanics like the 10 free health with each parry, i will look into these as soon as possible to prevent anymore inconvenience. Again, sorry!

HisCoconutGun responds:

Its more about dodging and weaving attacks than just going ham on the boss, you gotta survive before you can land a hit

Okay soo... fnaf three remake but budget. Springtrap is Turno, Phantom Freddy is Polly, Phantom BB is Benji, and Phantom Marionette is Ricky.
Except Polly still is fully aggressive while you browse cams, normally they ain't that fast;
Benji's fine, generous with how much time they give you but alright;
Ricky I can't figure out how you get rid of, but they only show up once a night and generally near the start;
And Turbo is all kinds of busted! When reaching cam 4, they get stuck staring at the final wall, taking a smoke break supposedly and not moving up at all. Tried even calling them to cam5 with the audio, it MAY have done something but I still didn't die;
Speaking of the audio lure, it never breaks, but instead has a long cooldown of (infinity + 1) seconds, but that's alright, since you can use it even when it's cooling, so effectively you can jut spam cam1 and win... but why do that, when Turbo doesn't kill ya anyway?

Also yeah, no visable timer is a lil weird, and it takes a bit of clicking about to figure out where the cameras are.

PandaFnf responds:

Yes "On a budget" is a somewhat generous statement. You spam click Ricky 10 or more BEFORE he makes noise then he goes away. Wait he doesn't Kill you?!!! Damn it I swear I got this down let me go in and see what I Fricked up I'll DM you when I'm bakc THANKS SO MUCH fo the review!

Oh that's fun. Thaaaaaaat's fun. Mate, how much ya planin' ta make this thing cost? If it's not too much, I might just buy it!
Like really, nothing to complain about here! Demo wasn't short, game was fun, nothing bugged out, all art looks good, music sounds nice... actually one thing, the keyboard controls are reversed by default with no way to change them. A and Q rotate right, D and E rotate left. Preety bad if ya need to quickly block an attack and go the wrong way... but mouse controls are more than good enough, even on laptops. So yeah sick!

adayofjoy responds:

A bit weird that the AQ/DE controls are inversed for you by default, should be AQ counter-clockwise, DE clockwise. But I'll prioritize keyboard rebindings in a future update!
I'm planning $5 with a launch discount for the game.

Preety sick I would say, dunno why but I feel the need to find the fastest route through every level. Also, as that one fella with the awfully similar pfp in the comments said, LV11 doesn't seem to be beatable, and going back to the main menu by reloading the tab doesn't let me get into LV12 eighter, so I cannot finsih QwQ

Also mate, PLEASE upload that soundtrack seperatly, it's so awsome!

Pitigamedev responds:

Thank you for your comment and feedback! Sorry! There was a bug in level 11 that I'm fixing right now!

Foken, this is a little bit scary. Whatever those things are that are chasing me, mate, I feel fear towards em. The running around to send cakes down and get indgriedients is actually preety cool, but again, those little monsters... give a diffrent coat'a paint to this game and a flashlight and you've got a really good horror game!

Also, would be nice to get a tutorial on what to do. Took me a minute of confusion to figure it out, even a small tiny summary in the descruption would be really nice

ImmanentDeath responds:

A short gameplay summary is a good idea, I'll do that.

Okay, that's a preety decent episode! Finding out just a little more about teh zombeh project, not as many minimgames, and most of them were odd and confusing. Dragging things around to avoid and catch stuff was unexpected and took me many tries, the second minigame on normal difficulity forces you to hit a ver difficult timing, and for the boss, there's a small litlle mechanic where pressing X, or any pause button, resets the minigame - I think this is in all of em, but here it messes up everything and misclicks cause a beeg penalty, ya should change that somehow.

Also, seems miss CrabApples won't be making it even in zombeh form. Ah well, hell.

JackAstral responds:

Thanks! Really good feedback- I'll look into fixing those things. (Maybe I should change the pause key to the escape key?)

Okay, preety decent! I think I would do this sorta game a little diffrently, like having minigames be easier but the story changes for the worse when you fail them, and the secrets for the hidden anchivments are kinda random... but it's alright.

Also, I'm wondering about the locked difficulity, is that a thing you'll do later, or am I missing something? I beat the game, and got the secret anchievment... is it for no fails? I'm not doing that.

JackAstral responds:

Thanks! The locked difficulty will unlock after you beat Episode 5. It's a hard mode :) (Save files will carry over episode to episode as long as you don't clear your cache)

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