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TheyBopsky

15 Game Reviews w/ Response

All 40 Reviews

Okay soo... fnaf three remake but budget. Springtrap is Turno, Phantom Freddy is Polly, Phantom BB is Benji, and Phantom Marionette is Ricky.
Except Polly still is fully aggressive while you browse cams, normally they ain't that fast;
Benji's fine, generous with how much time they give you but alright;
Ricky I can't figure out how you get rid of, but they only show up once a night and generally near the start;
And Turbo is all kinds of busted! When reaching cam 4, they get stuck staring at the final wall, taking a smoke break supposedly and not moving up at all. Tried even calling them to cam5 with the audio, it MAY have done something but I still didn't die;
Speaking of the audio lure, it never breaks, but instead has a long cooldown of (infinity + 1) seconds, but that's alright, since you can use it even when it's cooling, so effectively you can jut spam cam1 and win... but why do that, when Turbo doesn't kill ya anyway?

Also yeah, no visable timer is a lil weird, and it takes a bit of clicking about to figure out where the cameras are.

PandaFnf responds:

Yes "On a budget" is a somewhat generous statement. You spam click Ricky 10 or more BEFORE he makes noise then he goes away. Wait he doesn't Kill you?!!! Damn it I swear I got this down let me go in and see what I Fricked up I'll DM you when I'm bakc THANKS SO MUCH fo the review!

Oh that's fun. Thaaaaaaat's fun. Mate, how much ya planin' ta make this thing cost? If it's not too much, I might just buy it!
Like really, nothing to complain about here! Demo wasn't short, game was fun, nothing bugged out, all art looks good, music sounds nice... actually one thing, the keyboard controls are reversed by default with no way to change them. A and Q rotate right, D and E rotate left. Preety bad if ya need to quickly block an attack and go the wrong way... but mouse controls are more than good enough, even on laptops. So yeah sick!

adayofjoy responds:

A bit weird that the AQ/DE controls are inversed for you by default, should be AQ counter-clockwise, DE clockwise. But I'll prioritize keyboard rebindings in a future update!
I'm planning $5 with a launch discount for the game.

Preety sick I would say, dunno why but I feel the need to find the fastest route through every level. Also, as that one fella with the awfully similar pfp in the comments said, LV11 doesn't seem to be beatable, and going back to the main menu by reloading the tab doesn't let me get into LV12 eighter, so I cannot finsih QwQ

Also mate, PLEASE upload that soundtrack seperatly, it's so awsome!

Pitigamedev responds:

Thank you for your comment and feedback! Sorry! There was a bug in level 11 that I'm fixing right now!

Foken, this is a little bit scary. Whatever those things are that are chasing me, mate, I feel fear towards em. The running around to send cakes down and get indgriedients is actually preety cool, but again, those little monsters... give a diffrent coat'a paint to this game and a flashlight and you've got a really good horror game!

Also, would be nice to get a tutorial on what to do. Took me a minute of confusion to figure it out, even a small tiny summary in the descruption would be really nice

ImmanentDeath responds:

A short gameplay summary is a good idea, I'll do that.

Okay, that's a preety decent episode! Finding out just a little more about teh zombeh project, not as many minimgames, and most of them were odd and confusing. Dragging things around to avoid and catch stuff was unexpected and took me many tries, the second minigame on normal difficulity forces you to hit a ver difficult timing, and for the boss, there's a small litlle mechanic where pressing X, or any pause button, resets the minigame - I think this is in all of em, but here it messes up everything and misclicks cause a beeg penalty, ya should change that somehow.

Also, seems miss CrabApples won't be making it even in zombeh form. Ah well, hell.

JackAstral responds:

Thanks! Really good feedback- I'll look into fixing those things. (Maybe I should change the pause key to the escape key?)

Okay, preety decent! I think I would do this sorta game a little diffrently, like having minigames be easier but the story changes for the worse when you fail them, and the secrets for the hidden anchivments are kinda random... but it's alright.

Also, I'm wondering about the locked difficulity, is that a thing you'll do later, or am I missing something? I beat the game, and got the secret anchievment... is it for no fails? I'm not doing that.

JackAstral responds:

Thanks! The locked difficulty will unlock after you beat Episode 5. It's a hard mode :) (Save files will carry over episode to episode as long as you don't clear your cache)

Woah awsome! Many games, all cool and good, though you could do a bit more, like having an enemy in battle mode, enemy racers in race mode, a way to speed up in flight mode, half decent charting in song mode... but you've already done a lotta stuff, and it's awsome! Though it is sad the Ms.Chompy minigame isn't available. Most sad indeed.

Flash4lyfe responds:

Thanks for that, right now will work on the AI for the characters, will be hard since i haven't made advanced AI on scratch but will do it, and find a way to make it work, and will manage to make flight mode more intresting, and will add more a decent charting in song mode
but yeah will work on it, along with more.
Thanks for the review, and i hope you have a nice day/night :D

What a dissapointment! It's cool you got the base engine of "choosing an option and it does a thing" working, but that isn't really too hard, and your choices don't matter at all, you always just die by Ghost after the same amount of made choices, whas da point!
Ya could maybe add more thingies that happen before Ghost gets you, and have diffrent endings where maybe you survive Ghost somehow...
Unless you're just learning to do coding and this is some test game not meant to actually be played. Then this is fine.

Also, that thumbnail art is cool :3

kai1991 responds:

im making a sequel

Dooders, this is the coolest art collab ever! All others you see on NG posted as games are just scrolling around, looking at art - this one has a minigame! And if you're not sure, it's easy to just click on the imige, go to the full upload of the drawing you're struggling with, and see the anwser there! Awsome!

And now, I also have about a bilion artists I need to go and follow. Ah heck.

Edit: I just like blood and guts and cutting people grusomely! :3
(also am not a man but thanks anyway)

SullyGuille responds:

Thanks man! we appreciate the positivity! :)

EmsDeLaRoZ responds:

And you are the coolest user ever, considering how negative the other comments were

AngelLOL123 responds:

Wholesome comment :D

Awd91 responds:

Thank you! Dunno how we ticked off so many ppl with this silly lil game lol appreciate the positivity

Wowie okay, das certantly somthin. It was certantly alright during my first playthrough, but getting the diffrent endings feels almost the same - you just, eighter go somewhere else at one point, choose one diffrent dialouge option, or skip grabbing The Gunshot AND pick a diffrent dialouge. I feel like ya could've done some moar with how you unlock all endings, like maybe that one "Lil' secret" impacting them, but regardless; for that first playthrough, this is really quite sick, and actually scarie! Good job UwU!

ChalTheChalkyOne responds:

THANK YOU!!!!!!! Really appreciate the feedback man, and yea since this was made for a game jam i plan to not make this game as ambitious as possible unlike my other games so, sorry if the endings are like that

Egg

She/They

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