I fuckin hate that segment at the start with the paperclips, took me way to long and it was painful the whole way through. I hate ta do this, but I will post a guide on how to do it here, so that noone has to experience that facken puzzle for as long as I did.
There's a lamp on the right, invisible practically, that you can turn on. That will let you see a drawer, and in that drawer is a set of papers held together by a paperclip, which you can grab by clicking on it while inspecting the papers. Then, there's a rug on the left which you can interact with while crounching, but only if you find the tiny hitbox at the edge of it.
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I also found some sick glitches! Sick as in, not, like, at all, they suck.
You can open the kitchen door while on the side of it farthest away from the handle, and you get stuck. This is because doors open one way, and that way tends to be towards you.
"Maybe I will can use these matches..." - The bozo you play as.
When you hide under the kitchen table, the badguy comes over, takes out his lunch, grabs the poisoned drink, and fecks off. You can do this again, and he'll repeat his sequence again. This focker microwaved 777 plates of potatoes all at once and will take them out one at a time, thank you very much, on top of casting summon pepsi by the counter every time he walks by it. On your 2nd repeat of this scene, you can also walk out from under the table and just walk around, he'll ignore you. You can walk out with him and see him vanish, or trigger the scene whenever you feel like! Doing so after interacting with the car door can lead to you coming back to the man's room to pickpocket his car keys, only to witness as the protaganist informs the badguy sleeping directly infront of him that he in fact does not exsist.
In the basement, the matches will sometimes expire and you have to press f again to light another. But actually, no you don't, protaginist bonehead will give birth to a good idea for once and relight them automatically, so the f input is only used once in the whole game, why the fack does it exsist then???????
The opened door, glass dorred cupborad I guess, and fireplace in the badguy's room can all be walked through. And, if you walk between the grandfath clock and couch he's sleepign on, it'll let you walk onto the couch, too! Or through it, I can't tell. What I can tell is you didn't texture the back of his head. Why not?! It's like one polygon! That could end badly later in development!
There's this... the game as far as I can tell, is meant to have a warm colour scheme of brown, yellow, orange, and all that stuff. But it doesn't. Instead, aftrer cliclking with your mouse1 twice, the colours are cold and blue and black. Or if you unfullscreen the game and click off it onto another thing on the page, it becomes grey. That's... what text does. Like... double click this word -incomprehencable-. It turns blue, and if you click off it, it goes grey. The game window is one massive word/letter! Why did you make it like this programmer? WHyy????????????
(Also, this blue tint actually looks good, it's cold and unwelcoming and I feel like it could be scarier than the calm pleasent warm colour pallete)
For some reason my camera is scrolling to the right, like really slowly. It's like joycon drift, but I'm using a touchpad for the camera, so this is definitly the game's doing. But this only happend on my 2nd playthrough.
On the side of the house where the basement exit is, you can see the fackin cupboard from the kitchen clipping through the wall. Or maybe it's its shadow? Regardless, there's a random unprompted rectangle of light there.
And finally, the front door shut on me when I was playing the ending, means I aimed and shot at nothing. Nothing, except deep blue darkness.