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TheyBopsky

25 Game Reviews w/ Response

All 66 Reviews

D'ya know what, the first three sections of the tutorial were decently quite fun, and made me wanna play more!

Anyway, d'ya also know that on a laptop touchpad, if you hold down one side then the whole thing moves down? So, if you're holding the right side for RMB, then you can't press the left one for LMB without letting go of the right one?

So anyway, I can't use guns. Fuckin' shit.

Tried to play without, but the game keeps spinning my camera around, it's like joycon drift. I can't reeeeeeeeally play like this. Damn shame, really.

EndworldReaper responds:

Wow thanks for letting me know! It seems to be a hardware problem, some laptops don't allow you to press LMB while holding RMB on the touchpad.

I updated the game so that it's possible to shoot using SPACE instead of LMB. I think it's still better to play with a mouse instead. If you plug in a mouse while playing be sure to reload the page so that it works properly.

Thanks for the review, hope you're able to play the game. Message me if you have any more problems!

I fuckin hate that segment at the start with the paperclips, took me way to long and it was painful the whole way through. I hate ta do this, but I will post a guide on how to do it here, so that noone has to experience that facken puzzle for as long as I did.
There's a lamp on the right, invisible practically, that you can turn on. That will let you see a drawer, and in that drawer is a set of papers held together by a paperclip, which you can grab by clicking on it while inspecting the papers. Then, there's a rug on the left which you can interact with while crounching, but only if you find the tiny hitbox at the edge of it.

-

I also found some sick glitches! Sick as in, not, like, at all, they suck.

You can open the kitchen door while on the side of it farthest away from the handle, and you get stuck. This is because doors open one way, and that way tends to be towards you.

"Maybe I will can use these matches..." - The bozo you play as.

When you hide under the kitchen table, the badguy comes over, takes out his lunch, grabs the poisoned drink, and fecks off. You can do this again, and he'll repeat his sequence again. This focker microwaved 777 plates of potatoes all at once and will take them out one at a time, thank you very much, on top of casting summon pepsi by the counter every time he walks by it. On your 2nd repeat of this scene, you can also walk out from under the table and just walk around, he'll ignore you. You can walk out with him and see him vanish, or trigger the scene whenever you feel like! Doing so after interacting with the car door can lead to you coming back to the man's room to pickpocket his car keys, only to witness as the protaganist informs the badguy sleeping directly infront of him that he in fact does not exsist.

In the basement, the matches will sometimes expire and you have to press f again to light another. But actually, no you don't, protaginist bonehead will give birth to a good idea for once and relight them automatically, so the f input is only used once in the whole game, why the fack does it exsist then???????

The opened door, glass dorred cupborad I guess, and fireplace in the badguy's room can all be walked through. And, if you walk between the grandfath clock and couch he's sleepign on, it'll let you walk onto the couch, too! Or through it, I can't tell. What I can tell is you didn't texture the back of his head. Why not?! It's like one polygon! That could end badly later in development!

There's this... the game as far as I can tell, is meant to have a warm colour scheme of brown, yellow, orange, and all that stuff. But it doesn't. Instead, aftrer cliclking with your mouse1 twice, the colours are cold and blue and black. Or if you unfullscreen the game and click off it onto another thing on the page, it becomes grey. That's... what text does. Like... double click this word -incomprehencable-. It turns blue, and if you click off it, it goes grey. The game window is one massive word/letter! Why did you make it like this programmer? WHyy????????????
(Also, this blue tint actually looks good, it's cold and unwelcoming and I feel like it could be scarier than the calm pleasent warm colour pallete)

For some reason my camera is scrolling to the right, like really slowly. It's like joycon drift, but I'm using a touchpad for the camera, so this is definitly the game's doing. But this only happend on my 2nd playthrough.

On the side of the house where the basement exit is, you can see the fackin cupboard from the kitchen clipping through the wall. Or maybe it's its shadow? Regardless, there's a random unprompted rectangle of light there.

And finally, the front door shut on me when I was playing the ending, means I aimed and shot at nothing. Nothing, except deep blue darkness.

Diotoons responds:

Thanks for pointing out the bugs! I've fixed most of them and will upload new build in a minute. Some of the bugs you mentioned only happen on firefox though (like the blue screen and mouse drift) and i can't really do something about that. Ngl you could've been a bit less rude though.

Rofl, this isn't a puzzle game, I'm just sitting there writing [[space]]-E-W-E really really fast. I'm not scaling a tomb, I'm fending off Lolbit!

Necryn1 responds:

Theres a timer now!

Okay, some'in I notice straight away - control to attack is the worst idea you could come up with. Becouse you can't move shile attacking half the time, or make fluent attack combos - ctrl + D and ctrl + S are browser shortcuts and make a popup appear, and ctrl + R just reloads the whole frigin' page! That's no good.

PurpleInsomnia responds:

Thank you so much for pointing this out!! I usually play with the arrow keys so I would've NEVER found this out by myself lmao

I'm making a small update in this game and will add in some new control options for people who play with WASD (and the ctrl + r problem)

Alright, that was fun actually! I like the power mechanics the most, unique since normally you'd lose 1% every few seconds, but how many seconds "few" meant depended on how much stuff ya used. Here, ya lose power always every few seconds, but how much you lose when that loss ticks is what changes. And that means you can sit on cams all night, but get of for a second every few seconds and lose as much power as AFK-ing in the office with nothing on would. Was actually nice tryna do that, stay in the rhythm to keep as much as I can!

Also, as I write this, I am currently checking if you have enought power to just lockdown all night. And judging by that fuckoff loud scream I just heard, I assume no.

Also also, after writing this I beat night 6 with 61% left! It was still fun and stressful despite that, I wasn't even looking at the clock half the night. But I'm not doing 4/20 mode, screw that.

AdamStuff responds:

The power system is important otherwise, the player would just camp in the office and do absolutely nothing.

Ah, d'ya know what mate, I figured I was gonna hate this. I despise christmas personally, but I wondered if there was gonna maybe potentially be a way to destroy the tree, but this was even better! Throwing cars around and saws and having a shootout and (hpoefully) causing lotsa colateral damage is the perfect thing I'd wanna do for that horrendous holiday! Hell ye-ha!

ummiuno01 responds:

I knew I attracted the right people for this game

Okay so, normally I don't complain about this, but in this one game I have a problem that compleatly ruins it - to rotate blocks, a really important thing the whooole game is bullit around, you have to press right click while holding left click, or use the scroll wheel also while holding left click. I am on a laptop, and have a touchpad, which can't do 2 things at once like this. After like 10 minutes I did get past the rotations tutorial by doing some strange bullshit with like, holding the pad with my left hand, then with both, then only the right hand, tabbing out of the game, switching hands again, tabbing back in, doing some stuff with sensitivity in computer settings, and EVENTUALLY the piece flipped, but you have to understand that was like, really hard and random. Imagine if you bound the "end turn" button to writing out, on your keyboard, the description of every tile currently on the map, an if you miswrote one letter you'd have to try again. That's what doing one rotation feels like. Bloody hell...

But yes, other thatn having to do the whole game (rotaionless) (while painfully watching as the game gives me perfect pieces but in the wrong rotations so I can't use them) was edcently fun, and it looks good and stuff. Just... the one thing breaks it all.

FancyReckless responds:

Sorry you had to endure that and thanks for playing!
I've updated the game to make it easier for touchpad:
- you can grab shapes by clicking on them once and clicking again to drop (this was there before, but I added that to tutorial)
- you can now rotate using x, space or r button as well.

This version also contains some other fixes and skill upgrades, so might be worth to check it out if you liked the gameplay before. Thanks for the feedback!

Oi, remind me ta play this in like, 3 days, when I can use ma laptop again. Can't play at all right now.

(Actually, while I'm here, add that text to da list pls)

PandaFnf responds:

You could, He can be tapped to talk on mobile! Also I Will add that

Hey so, I wanna ask now, how the hell is the daily score calculated? There's no counter during the game, and it's never explained anywhere. Does health remaining count? Is there a 1hp bonus? What about coins, should I keep or spend for the best score? Or do I go for enemy tiles and that gives more points, or does it not matter and I shouldn't bother? Is there some huge algorythm that checks how frigin' sick your run is, and the math is so complicated no mortal can comprehend it, not even the devs? I thought my run where I came into and killed the final boss all on 1hp was preety hype, but apperantly not as hype as the runs of 11 other randos. But why not? What rules are written here?

MadNukin responds:

Currently we are trying to experiment with minimum information on the player's end, but I understand that we should rethink that.
Also this was a fun comment to read none the less 5/5.

Okay, so here are a few questions:
Where are all my items going whernever I press restart?
Where's that 10 free health I was promised with each parry?
Why is the game framing itself as fast and awsomez when the boss is invincable for 95% of the fight and I can't actaully do any cool awsome moves becouse they do no damage?
WHat the actual FUCK mate. I am not replaying this whole thing again just to get back my med pills + sandwich, just cause they vanished forever to the shadow realm after I clicked restart once. No. Piss off with all this.

ChalTheChalk responds:

First, chill. Second, i apologize for some inconsistency with some of the game's mechanics like the 10 free health with each parry, i will look into these as soon as possible to prevent anymore inconvenience. Again, sorry!

HisCoconutGun responds:

Its more about dodging and weaving attacks than just going ham on the boss, you gotta survive before you can land a hit

We can't win, but we can lose less, I guess.

She/They

Your kitchen

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