00:00
00:00
TheyBopsky

66 Game Reviews

25 w/ Responses

D'ya know what, the first three sections of the tutorial were decently quite fun, and made me wanna play more!

Anyway, d'ya also know that on a laptop touchpad, if you hold down one side then the whole thing moves down? So, if you're holding the right side for RMB, then you can't press the left one for LMB without letting go of the right one?

So anyway, I can't use guns. Fuckin' shit.

Tried to play without, but the game keeps spinning my camera around, it's like joycon drift. I can't reeeeeeeeally play like this. Damn shame, really.

EndworldReaper responds:

Wow thanks for letting me know! It seems to be a hardware problem, some laptops don't allow you to press LMB while holding RMB on the touchpad.

I updated the game so that it's possible to shoot using SPACE instead of LMB. I think it's still better to play with a mouse instead. If you plug in a mouse while playing be sure to reload the page so that it works properly.

Thanks for the review, hope you're able to play the game. Message me if you have any more problems!

What a fuckin' game eh.

I fuckin hate that segment at the start with the paperclips, took me way to long and it was painful the whole way through. I hate ta do this, but I will post a guide on how to do it here, so that noone has to experience that facken puzzle for as long as I did.
There's a lamp on the right, invisible practically, that you can turn on. That will let you see a drawer, and in that drawer is a set of papers held together by a paperclip, which you can grab by clicking on it while inspecting the papers. Then, there's a rug on the left which you can interact with while crounching, but only if you find the tiny hitbox at the edge of it.

-

I also found some sick glitches! Sick as in, not, like, at all, they suck.

You can open the kitchen door while on the side of it farthest away from the handle, and you get stuck. This is because doors open one way, and that way tends to be towards you.

"Maybe I will can use these matches..." - The bozo you play as.

When you hide under the kitchen table, the badguy comes over, takes out his lunch, grabs the poisoned drink, and fecks off. You can do this again, and he'll repeat his sequence again. This focker microwaved 777 plates of potatoes all at once and will take them out one at a time, thank you very much, on top of casting summon pepsi by the counter every time he walks by it. On your 2nd repeat of this scene, you can also walk out from under the table and just walk around, he'll ignore you. You can walk out with him and see him vanish, or trigger the scene whenever you feel like! Doing so after interacting with the car door can lead to you coming back to the man's room to pickpocket his car keys, only to witness as the protaganist informs the badguy sleeping directly infront of him that he in fact does not exsist.

In the basement, the matches will sometimes expire and you have to press f again to light another. But actually, no you don't, protaginist bonehead will give birth to a good idea for once and relight them automatically, so the f input is only used once in the whole game, why the fack does it exsist then???????

The opened door, glass dorred cupborad I guess, and fireplace in the badguy's room can all be walked through. And, if you walk between the grandfath clock and couch he's sleepign on, it'll let you walk onto the couch, too! Or through it, I can't tell. What I can tell is you didn't texture the back of his head. Why not?! It's like one polygon! That could end badly later in development!

There's this... the game as far as I can tell, is meant to have a warm colour scheme of brown, yellow, orange, and all that stuff. But it doesn't. Instead, aftrer cliclking with your mouse1 twice, the colours are cold and blue and black. Or if you unfullscreen the game and click off it onto another thing on the page, it becomes grey. That's... what text does. Like... double click this word -incomprehencable-. It turns blue, and if you click off it, it goes grey. The game window is one massive word/letter! Why did you make it like this programmer? WHyy????????????
(Also, this blue tint actually looks good, it's cold and unwelcoming and I feel like it could be scarier than the calm pleasent warm colour pallete)

For some reason my camera is scrolling to the right, like really slowly. It's like joycon drift, but I'm using a touchpad for the camera, so this is definitly the game's doing. But this only happend on my 2nd playthrough.

On the side of the house where the basement exit is, you can see the fackin cupboard from the kitchen clipping through the wall. Or maybe it's its shadow? Regardless, there's a random unprompted rectangle of light there.

And finally, the front door shut on me when I was playing the ending, means I aimed and shot at nothing. Nothing, except deep blue darkness.

Diotoons responds:

Thanks for pointing out the bugs! I've fixed most of them and will upload new build in a minute. Some of the bugs you mentioned only happen on firefox though (like the blue screen and mouse drift) and i can't really do something about that. Ngl you could've been a bit less rude though.

Alrigth that was fuuuuun! My time of playing Madness roulette a coupl'a years back paid off here, really REALLY suprising how these lot play like actual real players and can be figured out and exploited the same way. The system of getting info from notes and others about someone's playstyle is neat and stuff, feels like a bit of an autowin if you think about it for a second... though I had to make myself a whole ass written plan and guide to be able to beat Samurai! And ya know what, I'm dropping it here, for anyone who may need it:

"Turn 1
I play rock.
Samurai plays rock.

Turn 2
I can play R/P/S.
Samurai can play P/S.

If I play R, I win half the time.
If I play P, we draw.
If I play S, we draw.

I play R.

Turn 3
I can play R/P/S.
If Samurai played P, then he can play R/S.
If Samurai played S, then he can play R/P.

If Samurai played P, then I play P and win half the time. Otherwise, it'd tie.
If Samurai played S, then I play S and win half the time. Otherwise, it'd tie.

Turn 3
I can play R/P/S.
If Samurai played R, I play R and win half the time. Otherwise, it'd tie.
If Samurai played P, I play P and win half the time. Otherwise, it'd tie.
If Samurai played S, I play S and win half the time. Otherwise, it'd tie.
You get the point.

If I ever reach 1hp, I play an option that would tie over and over again until the battle is finsihed in a tie. I then retry with full hp and hope for better luck."

Ayyyyyyyyyyyyy, I got 2:03! And what I have to say with that is, music looping on death was very incredably annoying and playing with sound off made it much easier, also, the platform hitboxes are DEFINITLY a little too small. And I got all the anchievments, so I am legally allowed to complain about this.

Rofl, this isn't a puzzle game, I'm just sitting there writing [[space]]-E-W-E really really fast. I'm not scaling a tomb, I'm fending off Lolbit!

Necryn1 responds:

Theres a timer now!

Okay, some'in I notice straight away - control to attack is the worst idea you could come up with. Becouse you can't move shile attacking half the time, or make fluent attack combos - ctrl + D and ctrl + S are browser shortcuts and make a popup appear, and ctrl + R just reloads the whole frigin' page! That's no good.

PurpleInsomnia responds:

Thank you so much for pointing this out!! I usually play with the arrow keys so I would've NEVER found this out by myself lmao

I'm making a small update in this game and will add in some new control options for people who play with WASD (and the ctrl + r problem)

Alright, that was fun actually! I like the power mechanics the most, unique since normally you'd lose 1% every few seconds, but how many seconds "few" meant depended on how much stuff ya used. Here, ya lose power always every few seconds, but how much you lose when that loss ticks is what changes. And that means you can sit on cams all night, but get of for a second every few seconds and lose as much power as AFK-ing in the office with nothing on would. Was actually nice tryna do that, stay in the rhythm to keep as much as I can!

Also, as I write this, I am currently checking if you have enought power to just lockdown all night. And judging by that fuckoff loud scream I just heard, I assume no.

Also also, after writing this I beat night 6 with 61% left! It was still fun and stressful despite that, I wasn't even looking at the clock half the night. But I'm not doing 4/20 mode, screw that.

AdamStuff responds:

The power system is important otherwise, the player would just camp in the office and do absolutely nothing.

Ah, d'ya know what mate, I figured I was gonna hate this. I despise christmas personally, but I wondered if there was gonna maybe potentially be a way to destroy the tree, but this was even better! Throwing cars around and saws and having a shootout and (hpoefully) causing lotsa colateral damage is the perfect thing I'd wanna do for that horrendous holiday! Hell ye-ha!

ummiuno01 responds:

I knew I attracted the right people for this game

Okay, sick game, fun game and stuff, somehow entertaining story and the water coolers thing was a neat enought twist;

what would definitly be helpful is better labels for the minigames. I felt like for a lotta them I hardly knew what I was supposed to do until like half the time was already up, and the ones hat use keyboard all have a wasd sign right before they start, even when they use other buttons, or don't use wasd at all! Ya could label them a litttle better I think. A lot better.

We can't win, but we can lose less, I guess.

She/They

Your kitchen

Joined on 1/31/21

Level:
34
Exp Points:
12,178 / 12,830
Exp Rank:
2,668
Vote Power:
7.50 votes
Rank:
Civilian
Global Rank:
72,341
Blams:
1
Saves:
93
B/P Bonus:
0%
Whistle:
Normal
Medals:
1,697