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TheyBopsky

54 Game Reviews

19 w/ Responses

Oh yeah sick and preety neat, took me a minute to figure the controls out and figure out I wasn't trying to make a neat lookin clean board here, but after a bit of fidjingling around it was fun! Though you should add a small descruption of what the hell is going on somewhere, main menu or the game's description.

Also, if ya plan to develop this game further, I have to say be careful. It's similar to tetris and feels similar to play, which is awsome becouse tetris is cool, but the horror stories of Alexey Pajitnov seeing tetraminos everywhere irl and playing the game for many hours into the night, every night, before adding a limiter in the form of ever increasing drop speed, are very much all true, and a warning to heed with these kindsa projects.

Preety sick I would say, dunno why but I feel the need to find the fastest route through every level. Also, as that one fella with the awfully similar pfp in the comments said, LV11 doesn't seem to be beatable, and going back to the main menu by reloading the tab doesn't let me get into LV12 eighter, so I cannot finsih QwQ

Also mate, PLEASE upload that soundtrack seperatly, it's so awsome!

Pitigamedev responds:

Thank you for your comment and feedback! Sorry! There was a bug in level 11 that I'm fixing right now!

Ah well, sick game, but indeed as the title warned, tryna play this with both players being women didn't work out well. Too bad!

Foken, this is a little bit scary. Whatever those things are that are chasing me, mate, I feel fear towards em. The running around to send cakes down and get indgriedients is actually preety cool, but again, those little monsters... give a diffrent coat'a paint to this game and a flashlight and you've got a really good horror game!

Also, would be nice to get a tutorial on what to do. Took me a minute of confusion to figure it out, even a small tiny summary in the descruption would be really nice

ImmanentDeath responds:

A short gameplay summary is a good idea, I'll do that.

Okay, that's a preety decent episode! Finding out just a little more about teh zombeh project, not as many minimgames, and most of them were odd and confusing. Dragging things around to avoid and catch stuff was unexpected and took me many tries, the second minigame on normal difficulity forces you to hit a ver difficult timing, and for the boss, there's a small litlle mechanic where pressing X, or any pause button, resets the minigame - I think this is in all of em, but here it messes up everything and misclicks cause a beeg penalty, ya should change that somehow.

Also, seems miss CrabApples won't be making it even in zombeh form. Ah well, hell.

JackAstral responds:

Thanks! Really good feedback- I'll look into fixing those things. (Maybe I should change the pause key to the escape key?)

Aye preety neat! Not too hard, some levels were wayyy harder than others, like 15 or 23, 27 was a bit dissapointingly easy for the final level but whatever! These kinda games are fun and cool.

Also my sum of best ended up being 13:41

Wowe, das good! Actually fun and difficult, tho I feel like I won confidentlly it was still fun. Somea the abilities are odd, like swapping cards with your opponent and whatever the "win if you lose this turn" card is, since it also wins when you... win? How do I say this...

Those rule gimicks are also awsome, makes you actually think and remember stuff, especially with em applying to both you and the badguy, tho idk howto call him out if he uses an even left card, since, we talkin' his left or mine? But If the game ever gets like, some big full steam relese, having many more unique rules at once sounds like it could be the coolest thing!

Okay yeah, that's decent! Messege is supposed to be that you can never be the best at art, and yeah, if you're so good at art that your drawings are indistiguishable from irl photos, then you're just a really slow photographer with no camera.

I kinda figured that you can't win no matter how good your little drawing, since there was no way you'd code a half decent art judging algorythm in the time of a gamejam, so the thing of not being able to get more than 2 stars wasn't too suprising or impactful... I did try tho! I really dn't think it's possible, I drew the best cat in a boot I could and later trid using all ink I possibly could find, nothing worked. But yeah, neat!

Okay, preety decent! I think I would do this sorta game a little diffrently, like having minigames be easier but the story changes for the worse when you fail them, and the secrets for the hidden anchivments are kinda random... but it's alright.

Also, I'm wondering about the locked difficulity, is that a thing you'll do later, or am I missing something? I beat the game, and got the secret anchievment... is it for no fails? I'm not doing that.

JackAstral responds:

Thanks! The locked difficulty will unlock after you beat Episode 5. It's a hard mode :) (Save files will carry over episode to episode as long as you don't clear your cache)

Eyyep, this is awsome. Some of the gosh darn drops you do, that end in you finishing the level, are frigin amazing! You don't even think about all the gimick by the end of b-sides, you just go, and see what happens! Also, the b-sides are cool, I played basic Skatepark and figured it was okie, but would be cooler if it was harder, and then-! It did become harder! And was hella cool!

Also, I reloaded the page after clearin all b-sides, and all anchievments just... dissapered... not that I didn't get them, they're just ccompleatly gone! Can you, uhh, bring them back in pleaseeeeeeeee
Even weirder, I got the newground EXP for them, even tho they no longer exsist. That's Tom's fault tho.

We can't win, but we can lose less, I guess.

She/They

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Joined on 1/31/21

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