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TheyBopsky

57 Game Reviews

19 w/ Responses

I feel like, as the others said, this game would not be fun if ya weren't going for minimum score. You would just be pressing random buttons for some time with no stakes. But this, minimal speeches approach, is really fun, and kinda scary! Balancing on the edge of death and keeping an eye out on the data to strike the apropriate faction when they reach a number so close to max...

By the way, 8 speeches.

Eyyup, that's going on my wishlist for sure! Fuckin fun and awsome! Somehow, despite being preety simple it was super fun, I did die a few times, but won first try anyway.
Not sure what to say, just, that was really really good and fun, and I would definitly play a version with more playtime, gear, enemies, bugs and all that stuff! Yeah!

I... wha? What's going on? The descruption just says " play as a maniac, take care of your captured"... That's nice, but not too helpful.

There's some table I can lay items down on, which does nothing, there's something about fixing some shelf??? and you can click on a random unmarked wall to get to The Captured, feed them stuff to mess with their health and hunger values, items can be found on the ground and 2 are randomly given and taken each day... oike, sick, but what do I do with this? Keep The Captured alive for a time? That's easy and boring. Kill em? Also easy, and not too interesting. Those are 2 endings, simple easy boring ones, and then... what else is there to like, do?

I already mentioned the bookshelf thing, I have nails but no hammer, and what the hell would fixing that even do anyway? I don't like to ask for help with how to win, but this time I'm confused on how to PLAY. Like, at all. Wha?

And apperantly in my fumble tumbles, I got the good ending that everyone's been confused about? I've just been tryna get instructions or like, anything, from the one guy I physically can, and apperantly we're chill now? Imma go play somethin else, maybe I can come back once you've explained what I'm missing.
Please?

Oh yeah sick and preety neat, took me a minute to figure the controls out and figure out I wasn't trying to make a neat lookin clean board here, but after a bit of fidjingling around it was fun! Though you should add a small descruption of what the hell is going on somewhere, main menu or the game's description.

Also, if ya plan to develop this game further, I have to say be careful. It's similar to tetris and feels similar to play, which is awsome becouse tetris is cool, but the horror stories of Alexey Pajitnov seeing tetraminos everywhere irl and playing the game for many hours into the night, every night, before adding a limiter in the form of ever increasing drop speed, are very much all true, and a warning to heed with these kindsa projects.

Preety sick I would say, dunno why but I feel the need to find the fastest route through every level. Also, as that one fella with the awfully similar pfp in the comments said, LV11 doesn't seem to be beatable, and going back to the main menu by reloading the tab doesn't let me get into LV12 eighter, so I cannot finsih QwQ

Also mate, PLEASE upload that soundtrack seperatly, it's so awsome!

Pitigamedev responds:

Thank you for your comment and feedback! Sorry! There was a bug in level 11 that I'm fixing right now!

Ah well, sick game, but indeed as the title warned, tryna play this with both players being women didn't work out well. Too bad!

Foken, this is a little bit scary. Whatever those things are that are chasing me, mate, I feel fear towards em. The running around to send cakes down and get indgriedients is actually preety cool, but again, those little monsters... give a diffrent coat'a paint to this game and a flashlight and you've got a really good horror game!

Also, would be nice to get a tutorial on what to do. Took me a minute of confusion to figure it out, even a small tiny summary in the descruption would be really nice

ImmanentDeath responds:

A short gameplay summary is a good idea, I'll do that.

Okay, that's a preety decent episode! Finding out just a little more about teh zombeh project, not as many minimgames, and most of them were odd and confusing. Dragging things around to avoid and catch stuff was unexpected and took me many tries, the second minigame on normal difficulity forces you to hit a ver difficult timing, and for the boss, there's a small litlle mechanic where pressing X, or any pause button, resets the minigame - I think this is in all of em, but here it messes up everything and misclicks cause a beeg penalty, ya should change that somehow.

Also, seems miss CrabApples won't be making it even in zombeh form. Ah well, hell.

JackAstral responds:

Thanks! Really good feedback- I'll look into fixing those things. (Maybe I should change the pause key to the escape key?)

Aye preety neat! Not too hard, some levels were wayyy harder than others, like 15 or 23, 27 was a bit dissapointingly easy for the final level but whatever! These kinda games are fun and cool.

Also my sum of best ended up being 13:41

Wowe, das good! Actually fun and difficult, tho I feel like I won confidentlly it was still fun. Somea the abilities are odd, like swapping cards with your opponent and whatever the "win if you lose this turn" card is, since it also wins when you... win? How do I say this...

Those rule gimicks are also awsome, makes you actually think and remember stuff, especially with em applying to both you and the badguy, tho idk howto call him out if he uses an even left card, since, we talkin' his left or mine? But If the game ever gets like, some big full steam relese, having many more unique rules at once sounds like it could be the coolest thing!

We can't win, but we can lose less, I guess.

She/They

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